77 Searching for memory unit for Xbox in memory unit slot 1.
78 Searching hard drive for saved games.
79 Searching hard drive for saved games.
80 No memory card (8MB) (for PlayStation®2) found in MEMORY CARD slot 1
81 No memory unit for Xbox found in memory unit slot 1.
82 No saved games found on hard drive.
83 No saved games found on hard drive.
84 Play without a memory card (8MB) (for PlayStation®2)?
85 Create saved games on hard drive?
86 Create saved games on hard drive or memory unit?
87 Create saved games on hard drive?
88 The memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1 is unformatted. Do you wish to format the memory card (8MB) (for PlayStation®2) now?
89 This should not be seen
90 Do you want to format it?
91 Are you sure you wish to format?
92 Loading data. Do not remove memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1, controller, or reset/switch off the console
93 Loading %s. Please do not remove memory units or disconnect any controllers.
94 Loading saved game
95 Now loading...
96 Saving data. Do not remove memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1, controller, or reset/switch off the console
97 Saving to memory unit %s. Please do not remove memory units or disconnect any controllers.
98 Saving
99 Saving %s. Please do not turn off your computer.
100 Load Failed! Check memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1 and please try again. <newline><newline>Press <image:x> button to continue
101 The Xbox memory unit %s was removed during use. Load failed. Press A to continue.
102 Problem found while trying to load the saved game!
103 Save failed! Check memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1 and please try again. <newline><newline>Press <image:x> button to continue
104 The Xbox memory unit %s was removed during use. Save failed. Press A to continue.
105 Problem found while trying to save your game!
106 Format Failed! Please check memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1 and try again. <newline><newline>Press <image:x> button to continue
107 This should not be seen.
108 This should not be seen.
109 Auto saving data. Do not remove memory card (8MB) for PlayStation(r)2 in MEMORY CARD slot 1, reset, or switch off the console.
110 Auto saving data. Do not remove memory card for XBOX in MEMORY CARD slot %d, reset, or switch off the console.
111 Auto saving data.
112 Formatting the memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1. Please do not remove the memory card (8MB) (for PlayStation®2), controller, or reset/switch off the console
113 This should not be seen.
114 This should not be seen.
115 Format Successful
116 Try to save again?
117 There's a problem with the disc you're using. It may be dirty or damaged. Press X to continue.
118 There's a problem with the disc you're using. It may be dirty or damaged. Press A to continue.
119 There's a problem with the disc you're using. It may be dirty or damaged. Press <<space> to continue.
120 Sorry - there are no free kbytes on that memory card (8MB) for PlayStation(r)2.
121 Your Xbox does not have enough free blocks to save games. You need to free %d more blocks.<newline><newline>Press <image:A> to continue without saving or <image:B> to free more blocks
122 Sorry - there is no free space in your hard drive.
123 Please insert a memory card (8MB) for PlayStation(r)2 with at least %d free kbytes into MEMORY CARD slot 1.
124 You need to free %d more blocks.<newline><newline>Press A to continue without saving or B to free more blocks.
125 Please create %d kbytes of space in you hard drive.
185 Press <image:use> button to release the seatbelt.
186 To move a box, hold down the <image:grab> button and move the character forwards or backwards.
187 Press the INVENTORY button to view the items that George has collected.
188 To use combine inventory items, select INVENTORY; highlight the first object and press <image:combine>; then highlight the second and press <image:combine>.
189
190
191
192
193
194
195
196
197
198
199 When more than one object is in range, multiple object highlight symbols appear. To move between these objects, press the OBJECT CYCLE buttons.
200 Press START button to play
201 There is insufficient free space on the memory card (8MB) (for PlayStation®2) inserted in MEMORY CARD slot 1. In order to save game data you require a memory card (8MB) (for PlayStation®2) with %d KB free space. Do you wish to continue without saving?
202 No memory card (8MB) (for PlayStation®2) found in MEMORY CARD slot 1. In order to save game data you require a memory card (8MB) (for PlayStation®2) with %d KB free space. Do you wish to continue without saving?
203 No memory card (8MB) (for PlayStation®2) found in MEMORY CARD slot 1. <newline><newline>Press <image:x> button to continue
204 The memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1 contains no Broken Sword: The Sleeping Dragon save game data. <newline><newline>Press <image:x> button to continue
205 The memory card (8MB) (for PlayStation®2) was removed. <newline><newline>Press <image:x> button to continue
206 The save data on the memory card (8MB)(for PlayStation®2) is corrupted. <newline><newline>Press <image:x> button to continue
207 No memory card (8MB) (for PlayStation®2) found in MEMORY CARD slot 1. In order to save game data you require a memory card (8MB) (for PlayStation®2) with %d KB free space. <newline><newline>Press <image:x> button to continue
208 The memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1 has insufficient space. In order to save game data you require a memory card (8MB) (for PlayStation®2) with %d Kb free space. <newline><newline>Press <image:x> button to continue
209 Save Successful. <newline><newline>Press <image:x> button to continue
210 Format
211 The disk tray is open, please close the disk tray
212 Wrong game disc in disk tray. Please insert the Broken Sword: The Sleeping Dragon game disc
213 Disc Error. The disc could not be read
214 Save data to the memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1?
215 Overwrite
216 Please select a save game slot
217 Please select a game to load
218 Are you sure you want to quit?<newline>(You will lose all unsaved progress)
219 Game slot has existing data. Are you sure you wish to overwrite? (previous save data will be lost!)
220 EMPTY
221 Game cleared. Would you like to save?
222 Game clear
223 Your Xbox doesn't have enough free blocks to save new games. Existing games can be loaded and overwritten. You need to free %d more blocks.<newline><newline>Press <image:A> to continue without saving or <image:B> to free more blocks
224 Save Successful.<newline><newline>Press <image:A> to continue
225 Unable to load saved game.<newline><newline>Press <image:A> to continue
226 There are no Broken Sword: The Sleeping Dragon save games on the hard disk.<newline><newline>Press <image:A> to continue.
227 Your Xbox doesn't have enough free blocks to save games.<newline><newline>Press <image:A> to continue.
228 Your Xbox doesn't have enough free blocks to save new games. Existing games can be overwritten.<newline><newline>Press <image:A> to continue.
229 1
230 2
231 3
232 4
233 Broken Sword: The Shadow of the Templars
234 When young American tourist George Stobbart takes a seat at a pavement café in Paris, little does he realize he's about to embark on an adventure that will take him across the world in a life or death struggle against an ancient conspiracy that threatens civilization itself...
235 The café is destroyed in an explosion which George is lucky to survive. He realizes that not only has he seen the victim but the murderer too - an evil assassin who planted the bomb while dressed as a clown.
236 Finding that the police are taking no action, George has little choice but to get involved.
237 With the help of beautiful journalist Nico Collard he begins to unravel a complex series of clues that show this murder was one of a string of killings spread across the globe. And a bigger picture begins to emerge...
238 From Irish pubs to Syrian clubs, from clowns to countesses, from secret wells to Scottish chapels, they close in on a terrible truth:
239 The ancient order of the Knights Templar is alive and well, thriving under a fanatic Grand Master with megalomaniac intentions - and only George and Nico can thwart him.
240 To do so they'll have to survive homicidal doctors, trained assassins, undercover ticket inspectors and rogue cops - and all without firing a single gun! Nico's old friend André Lobineau proves invaluable as they attempt to solve a myriad puzzles centered around an ancient Templar manuscript.
241 As the trail is uncovered it becomes clear that George and Nico must stop the Grand Master and his entourage at any cost.
242 Broken Sword 2: The Smoking Mirror
243 Six months has passed since la petite affaire of the Neo Templars in Broken Sword: Shadow of the Templars. While George has spent the time in the USA tending to his dying father, Nico's journalistic investigations have put her on the trail of an international drug smuggling operation.
244 Intercepting a package in which she expected to find cocaine, or worse, she instead discovers a mysterious stone covered in strange symbols. She contacts Professor Oubier, a well-known Mayan specialist, who excitedly invites her over...
245 And George arrives back in Paris, just in time to join her. He'd rather catch up after their time apart, but he nevertheless agrees to go with Nico to Oubier's house - and that's where once again George and Nico's world goes poivre-shaped. George is knocked out, Nico is abducted and soon our two heroes find themselves wrapped up in the middle of a drug lord's plan to unleash an evil Mayan deity on mankind.
246 Without leads, George can do nothing but contact André Lobineau - with whom no love is lost - and persuade him to help find their mutual friend before she meets an untimely death.
247 From Paris to Marseilles, Central America to the Caribbean (via London), George and Nico clock up the air miles, solving puzzles as they go, making new friends and enemies - and sometimes meeting old ones.
248 Whether they're up against CIA agents, cocaine lords, power-hungry dictators, mysterious scientists, Mayan artifacts, fallen priests, powerful shamans, even movie stuntmen - they respond to the threats and the danger in the normal manner; with brains, not bullets.
249 As they race against time to avert the ancient prophesy - said to coincide with a coming eclipse - George and Nico must find the means to prevent the deadly secret of the Smoking Mirror being unleashed.
250 The Voynich Manuscript
251 The Voynich is considered by many to be 'The Most Mysterious Manuscript in the World'. It is named after its discoverer, the American antique book dealer and collector, Wilfrid M. Voynich, who unearthed it by chance in 1912, amongst a collection of ancient manuscripts kept in the villa Mondragone in Frascati, near Rome.
252 Believed to have been written between the 15th and 17th centuries, its hand-written text and crudely drawn illustrations have baffled linguists and cryptologists for nearly a hundred years.
253 The manuscript is small, seven by ten inches, but thick - nearly 235 pages. It's cracked vellum pages are abundantly illustrated with Astronomical, Biological, Cosmological, Herbal, and Pharmaceutical diagrams and sketches. It is written in a language of which no other example is known to exist: an alphabetic script variously reckoned to have from nineteen to twenty-eight letters. But none of them bears any relationship to any English or European letter system.
254 There is evidence for two different "languages" and more than one scribe - which some have seen as an indication of an ambiguous coding scheme...
255 A variety of theories about the manuscript's meaning and origin have been suggested: it was written by the great medieval scientist Roger Bacon, encoded to protect him from charges of heresy; it's a medieval treatise on the elixir of life; a sixteenth-century hoax; an account of an ancient civil war written in a vowel-less form of Ukrainian; an ancient prayer-book, offering repetitive meditations...
256 on the themes of pain and death; an ancient attempt to transcribe an east-Asian language into alphabetic form; or even a hoax created by Voynich himself.
257 But some believe that it contains Ancient Knowledge beyond our understanding. That the use of such complex encryption is a clear sign that the secrets it conceals are of an awesome magnitude. That the key to some terrible Power must lie within its innocuous-looking pages...
258 Until the code is broken, perhaps we should be thankful that the Voynich Manuscript remains an enigma...
259 The Knights Templar
260 At the beginning of the twelfth century, Christian pilgrims to Jerusalem began to suffer growing casualties from Saracen raids. In one incident in 1119, over 300 pilgrims were killed. The Knights of the First Crusade had long returned home: who would now protect the new settlers and their pilgrim visitors? The answer - a new breed of Warrior Monks.
261 That same year, Hugues de Payen offered his services to the King of Jerusalem, Baldwin I.
262 He, along with eight of his fellow knights, would be willing to devote themselves to policing the pilgrim routes. The King accepted the offer and soon was so impressed with their efforts that he gave the fledgling Order a wing of his own royal palace as their headquarters. In Moslem times, this wing had been the mosque of al-Aqsa, built on a site once occupied by the Holy Temple of Solomon itself. Thus it was that Hugues de Payen gave the new Order its name: the Order of the Poor Knights of Christ and the Temple of Solomon - the Knights Templar.
263 Button
264 Game Hint
265 SLOT 4
266 SLOT 3
267 SLOT 2
268 SLOT 1
269 EXTRAS GALLERY
270 "Ethnic" background music
271 Answerphone beeps
272 Answerphone beeps
273 Ascending elevator
274 Background "mood" music
275 Background talking
276 Bang
277 Bang!
278 Bang! Bang! Bang!
279 Bang! Bang! Bang! Bang!
280 Beep
281 Breaking glass
282 Car screeches away
283 Click!
284 Compressor starts
285 Compressor stops
286 Cough
287 Crack
288 Cracking noise
289 Crackling fire
290 Crash
291 Creak
292 Creaking
293 Crunch
294 Deep rumble
295 Distant conversation
296 Distant thunder
297 Dog barks
298 Dogs bark
299 Door close
300 Door grinds close
301 Door grinds open
302 Door mechanism clicks
303 Door opens
304 Door slams closed
305 Dying screams
306 Earthquake
307 Energy bolts
308 Energy hums
309 Engine stops
310 Explosion
311 Fire crackles
312 Fire noises from crystal ball
313 Floorboard creak
314 Floorboard creaks
315 Floorboards creak above
316 Flowing river
317 Flowing water
318 Footsteps
319 Footsteps
320 Footsteps alert guards
321 Footsteps approaching
322 Groaning
323 Guard approaches
324 Gun shot
325 Gunshot
326 Gunshot
327 Gunshots
328 Heavy machinery
329 Heavy rain
330 Helicopter flies off
331 Helicopter starts up
332 Key hits floor
333 Large earth tremor
334 Leylines crackle and fizz
335 Lightning
336 Lightning
337 Lightning bolt
338 Music from headphones
339 Noise alerts guard
340 Pained screams
341 People in pain
342 Phone rings
343 Ping
344 Plane creaks
345 Pulsing energy
346 Pulsing energy
347 Quiet earth tremor
348 Quiet stream
349 Ricochet
350 Rumble from behind
351 Rumble from upstairs
352 Rumbles
353 Rumbling
354 Rumbling
355 Rushing river
356 Scream
357 Scream
358 Screaming police sirens
359 Screams
360 Screams from below
361 Screeching Tyres
362 Smash
363 Snotty trumpeting
364 Splash
365 Splat
366 Stone object hits ground
367 Storms
368 Strange noises from crystal ball
369 Tazer zap
370 Thud
371 Thump!
372 Thunder
373 Toilet flushes
374 Toilet flushes upstairs
375 Truck engine roars
376 Truck engine starts
377 Underground river
378 Whirring
379 Operator connects
380 Men approaching
381 Half-eaten burger
382 Inventory empty
383 Metal plate
384 Ancient scarf
385 Temp help
386 Bottle of beer
387 Open beer bottle
388 No longer needed
389 Bird's nest
390 No longer needed
391 Bottle opener
392 Boxer shorts
393 Candle
394 Crystal covered artifact
395 Key of Solomon
396 Piece of coal
397 Silver coin
398 Two silver coins
399 Three silver coins
400 Cup filled with oil
401 Paper cup
402 DVD map
403 No longer needed
404 No longer needed
405 No longer needed
406 Fire extinguisher
407 Aluminum foil
408 Leaky fuel can
409 Fuel can with bung
410 Theatrical grease paint
411 Cup holding grease paint
412 Harry Gilligan
413 Cholmondely's ID card
414 Car jack handle
415 Magnifying glass
416 Melted grease paint
417 Nico Collard
418 George's notepad
419 Alpha stone
420 Psi stone
421 Omega stone
422 No longer needed
423 No longer needed
424 Damaged poetry book
425 Poetry book with coins
426 Glastonbury postcard
427 Old iron key
428 Remote control
429 Metal rod
430 Length of rope
431 Sewer key
432 Rope tied to sewer key
433 No longer needed
434 Stone cylinder
435 Piece of string
436 Security swipe card
437 Old theatre ticket
438 Tin cup
439 Not needed any more?
440 Bank Statement
441 Industrial bleach
442 Blonde wig
443 Drainpipe bracket
444 Brown wig
445 Unvalidated card
446 Validated card
447 Vernon's diagram
448 Dragon line diagram
449 Vernon's DVD
450 Vernon's business card
451 Vernon's kitchen door key
452 Hair dryer
453 No longer needed
454 Lipstick
455 Newspaper
456 Nico's notepad
457 Pencil
458 Castle photo
459 Press card
460 Grind stone
461 Shell casing
462 Old theatre ticket
463 Paper tissue
464 Dark wig
465 No longer needed
466 Alphabet stones
467 Alphonse
468 Brother
469 Killer
470 Lever
471 Panel
472 Witness
473 Beatrice
474 Number from Bible
475 Blockade
476 Blonde woman
477 Bruno Ostvald
478 Colonel Butley
479 Castle
480 Crazy Man
481 Crystal
482 Key of Solomon
483 Key of Solomon
484 Dark-haired woman
485 Corpse
486 Destination
487 Guard dog
488 Door
489 Earth power
490 Power locator
491 Egypt
492 Electronic Map
493 Exit
494 Exit current menu
495 Bruno
496 Flap
497 Flobbage
498 Bird tile
499 Fish tile
500 Scorpion tile
501 Snake tile
502 Follow me
503 Fuel cap
504 Gates
505 George
506 Grand Master
507 Guard
508 Vernon Blier
509 Robed figure
510 Ile St Louis
511 Dr Cholmondely
512 No longer needed
513 Vernon's diagram
514 André Lobineau
515 Melissa Butley
516 Nico in Disguise
517 No
518 Bruno Ostvald
519 Petra
520 Telephone
521 Harry's plane
522 Harry's plane
523 Progress
524 Pub
525 Book repository
526 Ripcord
527 Robed figure
528 Vernon's safe
529 Secret door
530 Secret passage
531 Security
532 Security door
533 Skateboarder
534 Smashed clock number
535 Sounds
536 Sports car
537 St Stefan number
538 Stay here
539 Support Strut
540 Susarro
541 Technician
542 Theatre
543 Theatrical mask
544 Vernon's apartment area
545 Montfauçon Square
546 Nico's apartment
547 Theatre
548 Glastonbury Tor
549 Trabant
550 Tristram Hillage
551 Urinals
552 Vegetables
553 Wall symbol
554 Eamon O'Mara
555 Yes
556 Madam Zazie
557 My friend Nico.
558 It was the half-eaten burger I'd found in the trash.
559 At a pinch it could stop me from starving.
560 If I was really desperate.
561 It was a scrap of foil.
562 My grandmother always kept a drawer full of foil that she'd cleaned so that it could be used again.
563 Ah, happy days.
564 It was a piece of string.
565 You never know when string may come in handy.
566 Hmm. I was beginning to sound like my grandfather.
567 It was a remote with a single button on it.
568 Either it would open the iron gates...
569 Or they only had one TV channel over here.
570 It was the release handle for the car jack.
571 It was my lucky piece of coal.
572 The postcard showed a picture of a quaint English village.
573 On the back was a message.
574 "Have had to leave Paris in a hurry.
575 "Suggest you do the same. Susarro is onto you! Your friend - Bruno."
576 The postmark showed that it had been sent from a place called Glastonbury.
577 I carefully unwrapped the cloth.
578 It was a scarf, embroidered with a coat of arms.
579 Wrapped inside the scarf was a metal plate.
580 It was decorated with a lightning symbol.
581 The coat of arms showed a bolt of lighting running through a broken sword.
582 The lighting symbol was just like the one at the power site.
583 I'd found the metal plate on the corpse.
584 It had a lightning symbol embossed on it.
585 The bottle of beer had survived the crash unscathed.
586 The beer looked cheap. And it was warm.
587 The bird nest was as dry as tinder.
588 I'd already checked for spiders.
589 It was Harry's bottle opener.
590 The shorts belonged to Bruno.
591 I didn't want to examine them too closely...
592 It was an old tallow candle.
593 The oddly-shaped artifact was encrusted with blue crystals.
594 The three commemorative coins had come from the poetry book.
595 I had two of the commemorative coins left.
596 It was the last of the commemorative coins.
597 I'd collected some of the lamp oil in the old tin cup.
598 The old paper cup looked like it had been stepped on...
599 The disc contained a series of satellite photos.
600 No, the fire extinguisher wouldn't fit in my pocket...
601 The grease paint reminded me of a trip long ago to a costumier...
602 I'd placed the grease paint in the old cup.
603 The grease paint had been melted by the heat of the light.
604 Harry, the pilot, was a confirmed optimist.
605 The ID card belonged to the dead inventor, Cholmondely.
606 The metal rod looked like a handle of some kind.
607 The magnifying glass was a real beauty...
608 The alphabet stone had an alpha symbol on its surface.
609 The alphabet stone had a psi symbol on its surface.
610 The stone had an omega symbol on its surface.
611 The book of poems was pretty beaten up now I'd levered the coins from the cover.
612 "Enchanted Avalon - Lays of a Mystical Age."
613 The book of poems was by the guy in the Cosmic Faerie.
614 There were silver coins laminated into the cover.
615 It was an old key.
616 The rod had been thrown off the inventor's machine in the explosion.
617 The length of rope had come from the scaffolding.
618 I was an old hand with sewer keys.
619 I'd tied the rope to the sewer key.
620 The strange stone object had been dropped by the guy who mugged me.
621 It was a swipe card for a security lock.
622 The old theatre ticket had yellowed with age.
623 The tin cup smelled of mouldy leaves.
624
625
626 My press card. I never did like that picture.
627 It was the wig I'd found in the small courtyard.
628 The DVD disc didn't have a label.
629 I didn't care who it was for: a reporter has to get her leads where she can.
630 I just needed a DVD player to view it on...
631 It was the DVD Disc from Vernon's safe.
632 It was the casing from one of the bullets the woman had fired.
633 I figured it could help in some way.
634 It was the card I'd found on the dead guy.
635 His phone number was 01 23 74 80 19.
636 It was a paper tissue.
637 It was the front sheet of an old newspaper.
638 The paper had more stories about strange weather around the world.
639 It was the pencil I'd borrowed from the lobby of Vernon's building.
640 It was the key to the rear of Vernon's apartment.
641 According to the bank statement, Vernon Blier was pretty short of money.
642 Maybe that's why he'd planned on selling his story.
643 It was the security card that should have been given to Petra.
644 It was the bracket from the drainpipe.
645 It was the half-eaten burger I'd found in the bin.
646 I regretted picking it up in the first place.
647 This stuff would really bleach anything.
648 The bleach had done a good job on the wig.
649 Maybe Petra used it herself... to get that natural look.
650 Petra's brown wig - she was certainly into disguises.
651 I'd managed to get hold of Petra's security card.
652 Now I needed to get it validated.
653 Now I had the card validated I could get past any security doors.
654 The hair dryer was very handy.
655 It didn't have a lead. A girl could take it anywhere.
656 Today's modern woman should never be without her lipstick.
657 The building in the photo looked like an old castle.
658 The stone was well used - Petra clearly took great pride in keeping her knives sharp.
659 The ticket looked as though it had been issued some time before the war...
660 The metal plate was covered in strange symbols.
661 The piece of material had an old crest embroidered at one end.
662 A bolt of lightning through a broken sword.
663 Vernon claimed the diagram had some importance.
664
665
666 I had no one to call for the moment.
667 Perhaps I should make a call...
668 I wondered if André might have any ideas.
669 André Lobineau.
670 Hi André.
671 My dear Nico! How are you?
672 Having one of my interesting days...
673 I was about to interview a guy - when somebody shot him.
674 My god! Are you hurt?
675 I'm okay. But the killer escaped before I could stop her.
676 Her? A woman?
677 That's right. And it's not the only strange thing.
678 I think this is more than just your ordinary homicide...
679 Oh dear... Are you off on one of your little... 'adventures' again, Nico?
680 Hey! What do you mean?!
681 I suppose at least that idiot Stobbart isn't involved this time.
682 André! I was nearly killed!
683 Okay, okay...
684 Nico! Where the hell have you been?
685 I've been trying to reach you for two days.
686 The police arrested me!
687 What?! Are you crazy?
688 What happened?
689 They held me in the cells for two days on trumped up charges...
690 ...and then released me without a word of apology.
691 Why on earth did they arrest you at all?
692 I was framed for the murder of someone I was about to interview.
693 My god! That's awful. Are you all right?
694 No, I'm furious. But André - there's something really weird going on.
695 It's more than a simple homicide...
696 Oh dear. Here we go. Another of your mysterious investigations...
697 What do you mean?!
698 At least that idiot Stobbart isn't involved this time.
699 Not that again, André!
700 Okay, okay...
701 I just hope the trail hasn't gone cold.
702 What are you going to do now?
703 Look for more clues, I suppose...
704 It's good to hear from you - I do worry about you, you know.
705 Oh André - you are sweet.
706 Trouble is - I can't find any leads to follow up.
707 The killer must have left a trail of some kind. Search the whole area for clues.
708 I'll see what I can turn up.
709 How about this: the murderer was wearing a wig.
710 Sounds more like a job for the fashion police. Ha!.
711 No André, listen! The wig was an exact copy of my own hair.
712 Ah. I see. Well, clearly you must track her down. What about witnesses?
713 Worse than useless.
714 Any clues in the wig itself?
715 I never thought of that.
716 I found a wig that must have belonged to the killer.
717 How do you know?
718 It's brand new and was dumped near the killer's escape route.
719 There were some blond hairs inside the wig.
720 That narrows the field down a little.
721 Maybe someone saw a blond.
722 Could be.
723 There's a safe in the apartment, hidden under the floor.
724 In the coder's apartment?
725 That's right.
726 Seems to me you need to find the combination for that safe.
727 I've got a serious problem, André - I really need your help.
728 Tell me about it and I'll see what I can do.
729 The guy who died...?
730 The one you went to interview?
731 That's him. He left me a message recorded onto a disc.
732 How terribly dramatic! A voice from beyond the grave.
733 This is serious, André!
734 In his message he says he managed to decipher something called the Voynich manuscript.
735 Hmm.
736 Also, do you know anything about the Key of Solomon?
737 I need to see this for myself!
738 I'll see you at your place...
739 André, I'm going to get back to the investigation.
740 Okay, Nico. Oh - and what I said - earlier - I'm sorry.
741 Don't worry André. I ask for it sometimes.
742 But you know, George - he was a lot of things... but he was never an idiot.
743 If you need my help be sure to call me.
744 Better check in with my paper.
745 News Desk.
746 Hi Candice, is he in?
747 He's in another meeting.
748 He phoned me and left a message on my machine.
749 I'll get him to call you when he's free.
750
751 Candice, is the old man in?
752 Yes, but he's in a meeting.
753 Tell him that he'll need to get someone to cover for me this afternoon?
754 Oh... So techno-nerd turned out to be a bit of a dish did he?
755 Not exactly. Let's just say the morning was full of surprises...
756 I'm intrigued. Anything you want to file?
757 Still on the case. But you'll be the first to know.
758
759 I need you to help me.
760 That's what I'm here for.
761 You're a resting actress, so you might know this.
762 Is there a theatrical connection to the Ile St Louis?
763 There's an old theatre on the island.
764 I knew some people who were trying to get it re-opened a few years back.
765 But it's been condemned for the last five years.
766 Does it have a name?
767 L'Heiroglyphe.
768 Thanks. I owe you one.
769 By the way, have you got anything on this programmer?
770 Just that he's one of the best in his field.
771 Thanks.
772 Bye now!
773 There wasn't a reason to try that.
774 I had no reason to try that.
775 No way was I doing that!
776 I wasn't going to do that.
777 That wasn't such a good idea.
778 Not this time.
779 That wasn't the right approach.
780 That wouldn't work.
781 That wasn't quite right.
782 That wasn't very realistic.
783 Sniff. Sniff.
784 There was no reason to try that.
785 I had no reason to do that.
786 No way was I doing that!
787 I didn't want to do that.
788 That wasn't a good idea
789 Not this time.
790 That wasn't the right thing to do.
791 That wouldn't work here.
792 That wasn't appropriate.
793 Not right now.
794 There was no reason to try that.
795 I had no reason to do that.
796 No way was I doing that!
797 I thought about it, but decided against it.
798 That wasn't a good idea.
799 Not this time.
800 That wasn't the right thing to do.
801 That wouldn't work here.
802 That wasn't appropriate.
803 Not right now.
804 There wasn't a reason to try that.
805 I had no reason to try that.
806 No way was I doing that!
807 I thought about it, but decided not to do it.
808 That wasn't such a good idea.
809 Not this time.
810 That wasn't the right approach.
811 That wouldn't work here.
812 That wasn't quite right.
813 That wouldn't work here.
814
815
816
817 I couldn't hear anything moving on the other side of the door.
818 Nothing but silence behind the door.
819 All was quiet.
820 The door may have been too thick, but I couldn't hear anything.
821 I couldn't hear anything.
822 I couldn't hear anything...
823 No sounds came from behind the door.
824 Silence. That was either a sign - or there was just no-one behind the door.
825 There was nothing behind the door, or my ear problem was back.
826 Nothing. Not a sound.
827 I couldn't open the door. It was locked.
828 The door was shut fast and wouldn't open.
829 I couldn't open the door.
830 Just another locked door.
831 The door was locked and I didn't have the key for it!
832 Either the door was stuck or it was just locked.
833 Locked. Maybe from the other side?
834 That door wasn't going to open.
835 Nope - not that way.
836 This wasn't the way in.
837 It was just a door - nothing particularly special...
838 The door looked well-made.
839 Hmm. The door had nothing remarkable about it.
840 Nothing special about this door.
841 It was a door like many others...
842 It was just a door - nothing interesting about it.
843 The door looked sturdy.
844 The door had no remarkable features.
845 There was nothing special about this door.
846 It was a door like many other doors.
847 It's okay. Sorry to bother you.
848 Ah... Excuse me...
849 No, it's okay. Excuse me.
850 Never mind...
851 Excuse me...
852 Uh, nothing.
853 My apologies. I didn't mean to distract you.
854 Um... sorry...
855 It's nothing, sorry.
856 Ah, nothing!
857 Pardon. Bye.
858 It's all right. Sorry to disturb you.
859 Hunn
860 Huff
861 Nnnnggh
862 Hup
863 Uh
864 Uh
865 Oof
866 Hnnn...
867 Hnngg...
868 Hrrph...
869 Hrrrnng...
870 Hunn
871 Huff
872 Nnnnggh
873 Hup
874 Uh
875 Uh
876 Oof
877 Hnnn...
878 Hnngg...
879 Hrrph...
880 Hrrrnng...
881 I had nothing to step back onto.
882 I didn't have the space to pull it.
883 I couldn't pull it in that direction.
884 Pulling that way was impossible.
885 I had nothing to step back onto.
886 I didn't have the space to pull it.
887 I couldn't pull it in that direction.
888 Pulling that way was impossible.
889 Given that it was probably several days old, it didn't taste too bad.
890 Warm beer! Ugh!
891 A woman should look good at all times.
892 How are you doing?
893 Fine thanks.
894 OK?
895 OK George!
896 Are you alright?
897 Yes.
898 Excuse me.
899 Excuse me.
900 I wasn't going to wear someone else's shorts.
901 A little touch for luck...
902 The idea of eating the mouldy burger made me feel sick.
903 I wondered whether George would have eaten the burger in the same situation.
904 Hi...
905 Hi there...
906 Hello...
907 Excuse me...
908 Hi...
909 Bonjour...
910 Hello...
911 Excuse me...
912 The label inside had been cut out.
913 The killer had covered her tracks.
914 Almost.
915 There were a few strands of blonde hair inside.
916 So, the woman I'm after really has blonde hair - not black.
917 Select Language
918 Inspector Seurat
919 So I'm in my office in Idaho and the phone rings.
920 On the other end there's this wacky professor, who says he's invented a machine which is gonna change the world for ever.
921 So how can I help? I ask. Mr. Stobbart, says the wacky professor, I need you to draw up the patent.
922 It's a simple job. I'll fly you in - and I'll fly you out. You will be paid handsomely.
923 It will be one wonderful holiday from beginning to end. Well, I ask you - how could I refuse?
924 Two weeks later I'm stuck in a plane-wreck on the edge of a ravine in the middle of the Congo with only a crazy Australian pilot to help me -
925
926 From the treacherous deserts of North Africa to the deceptive calm of the English countryside,
927 George Stobbart and his partner Nico Collard must outwit an evil conspiracy that threatens the very survival of the world itself...
928 Broken Sword - the Sleeping Dragon. An epic adventure. A Revolution in gaming.
929 Change Language
930 English
931 Français
932 Deutsch
933 Español
934 Italiano
935 Meeting Cholmondely at his lab in Congo.
936 Australian pilot, Harry Gilligan, willing to fly me out to meeting.
937 Dying guy warned me about someone called Susarro.
938 One cave wall covered with omega design.
939 Found dead man's ID - Cholmondely, the guy I was due to meet.
940 Cholmondely received postcard from Bruno in Glastonbury.
941 Escaped from Susarro's men. Must track down Bruno in Glastonbury.
942 Nico found picture of Prague castle at theatre - Susarro's base?
943 The St Stefan Chapter used to have their base near Montfaucon according to Lobineau.
944 The knight, Stefan, transported a relic from Israel, travelling through Italy, Germany and the Rheims region before delivering it to the Berentoires Preceptory.
945 Found the exact location of the Armillary in Egypt.
946 Managed to get stone cylinder from mugger.
947 Mugger stole the crystal object.
948 Susarro using secrets from decoded Voynich Manuscript.
949 Something called Key of Solomon is crucial.
950 Crystal artifact from safe is Key of Solomon!
951 Key will be used to create burst of Dragon Power.
952 Diagram of ley lines possibly pinpoints the Armillary.
953 Bruno taken to Prague by Susarro's men.
954 Postcards in Cosmic Faerie same as one found in Congo.
955 Tristram came clean. Bruno was there but has now gone.
956 Strange robed figure - monk? - ran from burning building.
957 Guy I rescued is Bruno Ostvald, the Nobel prize winner. Used to be in with Neo-Templars.
958 Ostvald claims to have left Templars before St Ninians. Certainly wasn't there when it blew up.
959 Cholmondely is pronounced Chumley. Brits are weird.
960 Cholmondely's machine only worked because it was on some strange "power focus".
961 Power builds up every 12000 years to peak - next peak is near.
962 Power flows along ley lines. Chinese called them Dragon Lines.
963 Susarro may have discovered main site which can boost the power.
964 Susarro using Dragon Power for his own evil gains.
965 Playing with the Dragon Power has made Susarro ill. Needs power burst to heal him.
966 After death of Grand Master, Susarro took over Neo-Templars.
967 Glastonbury is power focus like Congo.
968 Susarro is in Paris. Time to take the battle to him.
969 Bruno's weird gadget seems to have pinpointed the power site.
970 Susarro has captured Nico! Must help.
971 The thug guarding Nico was called Flap - once worked for Grand Master.
972 The blonde woman, Petra, killed Nico's contact. He had information about the current weird weather patterns.
973 Found strange crystal object inside safe.
974 Found dead guy with chest burned away. No idea what did it.
975 Found strange symbol near Susarro's tunnel. Looks like lightning.
976 Bruno was right! Huge cavern bristling with power. Must be focus he referred to.
977 Pulled stone from energy column. Omega symbol embedded into surface!
978 Nico lost the scarf at the theatre, but got photo of castle in Prague!
979 Omega on wall matched stone we took from Paris.
980 Dead guy in spike corridor had scarf on him. Something wrapped inside.
981 Embroidered crest on scarf has lightning symbol and broken sword. Metal plate wrapped inside.
982 Ancient machinery emits massive beam of energy. Dragon power?
983 Discovered another lightning symbol, just like in Paris.
984 Congo power column contained stone with alpha symbol.
985 Arrived at castle near Prague.
986 Guards and dogs are everywhere.
987 Nico says Petra due to arrive at any time.
988 Nico got inside castle! Window too small for me to follow.
989 Guards told Nico that Bruno is down in basement somewhere. Must be close.
990 Found a guard's uniform.
991 Large security door in basement.
992 Found Bruno!
993 Susarro believes St Stefan chapter of Templars has the Key of Solomon. He's going to Paris to get it.
994 Petra has been ordered to take Bruno to the Armillary.
995 Map on Susarro's wall has Dragon Lines converging on Egypt. Pattern matches Vernon's diagram!
996 Couldn't stop Susarro and Petra. Bruno whisked away from us again.
997 Someone familiar was digging a hole in the road - Flobbage, the workman I'd met years ago near the bombed café.
998 The stone artifact turned out to be a key when I inserted it into the skull's mouth. A secret door opened.
999 Susarro's men have been told to wait for me. And kill me.
1000 Talked to one of the Templars - he was guy who mugged me. Said that statue is hiding something, then died.
1001 The statue quote was from Revelations 1:03.
1002 Met what remains of the St Stefan chapter. The Preceptor told me Susarro attacked and stole back the Key of Solomon.
1003 Templars don't know location of Armillary.
1004 Gave me another of the alphabet stones - psi this time.
1005 Preceptor knighted me.
1006 Found three symbols that match the ones on the alphabet stones.
1007 A hologram of Anubis appeared from nowhere. Must be thousands of years old.
1008 Stopped Susarro's plan just before the final twist of the Key.
1009 Then Grand Master appeared. Seems he survived the explosion at St Ninian's with aid of Petra who's double-crossed Susarro.
1010 Grand Master fried Susarro with lightning bolt from his hands!
1011 They made the final setting - the power build-up is now irreversible.
1012 Grand Master and Petra have fled.
1013 The globe has its focus on Glastonbury. That's where the power burst will happen!
1014 Bruno gave his life so Nico and I could escape.
1015 Harry flew us to Glastonbury. The whole area around has flooded leaving a small island in the center.
1016 End of street is blocked off. Must get to the Tor.
1017 Vernon Blier 8am.
1018 Gunshots in Vernon's apartment.
1019 Encountered killer: young dark-haired woman.
1020 Small safe hidden underneath Vernon's floorboards.
1021 Found expensive wig near hacker's apartment.
1022 Blonde hairs inside wig - killer really a blonde.
1023 Old woman with broom saw killer get into sports car.
1024 Kid with skateboard says car is red E-Type Jaguar.
1025 Warden saw theatrical mask in killer's car.
1026 Police arrested me for Vernon's murder. Neighbor claims she saw me enter apartment just before gunshots.
1027 Beatrice's birthday - 23rd October.
1028 Safe contained strange diagram and DVD disc.
1029 André says the St Stefan Chapter had their base near Montfauçon.
1030 The knight, Stefan, traveled through Galilee, the Po Valley, the Rheingau and Rheims before delivering a relic to the Berentoires Preceptory.
1031 The St Stefan Templars knighted George. He'll be insufferable now. Also gave him stone with Greek Psi symbol on it.
1032 There's an abandoned theatre called L'Heiroglyphe on the Ile St Louis.
1033 Held in custody for two days on no charge - hope trail isn't cold.
1034 Vernon Blier recorded a message for Beatrice.
1035 Vernon was hired to decipher the mysterious Voynich Manuscript a medieval document written in ancient code that has never been cracked.
1036 Great power in the earth along ley lines or Dragon lines.
1037 Vernon has no idea what the diagram represents.
1038 "Devils and Witches dance with cows on the Sabbath." ??
1039 "Devils and Witches" refers to the Ile St Louis.
1040 Strange diagram - could be connected to Dragon Lines.
1041 George mugged. Managed to grab a stone cylinder as he fell.
1042 Mugger stole crystal object we found in safe.
1043 Susarro appears to be using secrets decoded from Voynich Manuscript.
1044 Key of Solomon turns out to be the crystal artifact!
1045 Key will be used to create huge burst of Dragon Power.
1046 Diagram of ley lines could pinpoint location of Armillary.
1047 My apartment was ransacked! Bruno taken captive.
1048 Seurat the cop, says my files stolen by insider.
1049 Ostvald taken to Prague by Susarro's men.
1050 Found a safe which we managed to break open. Inside was strange crystal object and pass card.
1051 Found strange lightning symbol near Susarro's tunnel.
1052 George pulled the stone from energy column. Has Omega symbol on it.
1053 Found picture of castle located near Prague. Pretty distinctive.
1054 Omega symbol on wall matched stone we got in Paris.
1055 Dead guy in spike corridor had scarf on him with something wrapped inside.
1056 Embroidered crest on scarf. Crest features lighting bolt breaking sword. Metal plate wrapped inside.
1057 This power column held stone with Alpha symbol. Part of a larger set?
1058 Talked to the security sergeant. He gave me Petra's security card.
1059 Heavy security door in the main hall has card reader next to it.
1060 Bruno has been taken to Susarro's office in the basement.
1061 Woman in computer room is making preparations for the Armillary.
1062 The Order grew rapidly. They trained as fighters, and became highly skilled warrior knights. Their activities also widened. From their original role protecting pilgrim parties, they were soon regarded as the military defenders of the Holy Land. Over a period of 200 years, what began as a 9-man team of well-intentioned noblemen became the most powerful - and most secretive - organization in history.
1063 Their story is one of puzzling contrasts. In spite of devout Christian beliefs, they slaughtered men, women and children in the name of God.
1064 They owned many fabled religious treasures including, it is said, the Crown of Thorns worn by Jesus as he perished on the Cross. They were thought to be the guardians of that most revered of all Christian relics, the Holy Grail.
1065 History books also describe how the Templars were in possession of a mysterious 'great secret'. A particular knowledge, which, if revealed, would undermine our fundamental view of Christianity itself. A knowledge, which, it seemed, had endowed the Templars with great and lasting power...
1066 The Templars were spectacularly brought down by King Philip of France, who swooped on the order on Friday 13th October 1307 (the reason that, even now, Friday 13th is considered an unlucky day). Somehow, however, the Templars knew of the impending threat. When the King's men arrived, they found that the fabulous treasures - and the enormous Templar fleet moored at La Rochelle - had simply disappeared.
1067 To this day, its whereabouts has never been discovered.
1068 Some historians claim therefore that the organization never really died at all: it simply went underground. They maintain that the Order of the Knights Templar is in existence today, though under another name. And throughout Europe, its members still meet secretly to discuss unknown business, conduct arcane rituals and plot our destiny behind closed doors...
1069 Geomantic Energy
1070 Geomantic is the term invented by Nikola Tesla (1856-1943), one of the pioneers of electricity, to describe an esoteric energy that flows around and through the earth. Also now known as Telluric Energy, this terrestrial radiation is made up of two components: the geomagnetic field and the earth's radioactivity. The earth's energy pattern is not homogeneous across its vast surface, but varies with the geological conditions of a given place.
1071 Anomalies or geological disturbances can originate, for example, from faults, fissures and cracks in the earth's crust as well as metal deposits and underground watercourses.
1072 When this energy is imbalanced then pressures within the earth are created which result in increased volcanic and seismic activity. At the same time, the sun also has a profound influence on the level of this energy and how it flows around the earth.
1073 When sunspots occur, due to the build up and collapse of energy fields on the sun's surface, there is a corresponding and profound effect on the geomantic energy levels on the earth.
1074 Telluric energy normally flows along natural paths of conductive mineralogy, such as quartz or metals: these paths are known to the Western world as Ley Lines. In the Orient, the paths are more commonly known as Dragon Lines.
1075 Ancient peoples understood this power, and built temples and stone edifices on the points of high energy so that they could study and ultimately benefit from its properties. The Egyptians and Mayans studied the movement of the sun for this reason. They understood that it was a force to be worshipped and respected.
1076 It has long been claimed that small doses of geomantic energy, when channeled through a person, improves mental energy levels and increases spiritual powers. Large doses have been claimed to extend life. It may be extrapolated that enough energy could offer immortality...
1077 Rescued Nico, but still need to discover Susarro's plans in the theatre. Is it connected to the disturbance downstairs?
1078 Plane tilts
1079 Save failed. The save slot appears to be damaged.<newline><newline>Press <image:A> to continue.
1080 BACKGROUND MATERIALS
1081 Safe
1082 Man
1083 Old building
1084 SOUND MODE
1085 GRAPHICS MENU
1086 GRAPHICS OPTIONS
1087 Video Mode
1088 This change will not take effect until the next time you launch the game
1089 SCREEN RESOLUTION
1090 Please insert Broken Sword: The Sleeping Dragon Disc 2 before restarting the game
1091 Broken Sword: The Sleeping Dragon Disc 2 not found
1092 Restart now
1093 Restart later
1094 Do not restart
1095 To apply this change the game must be restarted